I worked at Dontnod Entertainment on Vampyr as the primary UI programmer.

March 2016 – October 2017

Responsibilities

Unreal Engine 4 logo

  • Created menus including: inventory management, character progression, map, dialogue, crafting and more.
  • Implemented a "Destiny-style" free-cursor navigation system with detailed, animated tooltips.
  • Worked extensively using Blueprints for fast iteration. Improving performance by moving intensive parts to C++.
  • Worked with artists on initial concepts to ensure consistency, user-friendliness, localization of interfaces.
  • Created custom materials to support UI artists.
  • Created a smart subtitles system following best practices from TV and film.

Screenshots

Player Inventory

Skill Tree

I implemented a skill tree system with detailed tooltips.

I implemented a skill tree system with detailed tooltips.

Vampiric Sight

Before combat, players can use their vampyric sight to determine the weaknesses of enemies.

Before combat, players can use their vampyric sight to determine the weaknesses of enemies.

Videos