Monster Boy and the Cursed Kingdom is a HD side-scrolling action adventure written in C++ that I worked on at The Game Atelier
- As part of a small team, I worked alongside the lead programmer as the gameplay programmer to create a variety of systems. My gameplay responsibilities included implementing the player's special abilities.
- I added Lua scripting to the existing engine to allow designers to create triggers and quests.
- I also implemented enemy behaviours, making them react to the player in challenging and interesting ways.
- I worked on the UI, creating the equipment menus and shops.