I was Lead Programmer on an unannounced project at Brace Yourself Games. It was cancelled during the studio layoffs in May 2023.

My responsibilities included:

  • Translating 2D gameplay prototype to 3D implementation
  • Creating a combat system that integrated real-time complex collisions with rule-based triggers.
  • Rapid prototyping leveraging Marketplace plugins and creating UIs with DearImGui.