I worked at Dontnod Entertainment on Vampyr as the primary UI programmer.
March 2016 – October 2017
Responsibilities
- Created menus including: inventory management, character progression, map, dialogue, crafting and more.
- Implemented a "Destiny-style" free-cursor navigation system with detailed, animated tooltips.
- Worked extensively using Blueprints for fast iteration. Improving performance by moving intensive parts to C++.
- Worked with artists on initial concepts to ensure consistency, user-friendliness, localization of interfaces.
- Created custom materials to support UI artists.
- Created a smart subtitles system following best practices from TV and film.
Screenshots
Player Inventory
Skill Tree
I implemented a skill tree system with detailed tooltips.
Vampiric Sight
Before combat, players can use their vampyric sight to determine the weaknesses of enemies.