There are some global variables GEngine
like GAverageFPS
and GAverageMS
that can be very useful.
They are declared in GEngine
, but to access them from your own code you will
need to use the extern
keyword:
#include "Engine.h"
void UBUIUWMyStatWidget::ShowFPS()
{
extern ENGINE_API float GAverageFPS;
extern ENGINE_API float GAverageMS;
FPSLabel->SetText( FText::AsNumber( GAverageFPS ) );
MSLabel->SetText( FText::AsNumber( GAverageMS ) );
}
That's it!