There are some global variables GEngine
like GAverageFPS
and GAverageMS
that can be very useful.
They are declared in GEngine
, but to access them from your own code you will need to use the extern
keyword:
#include "Engine.h"
void UBUIUWMyStatWidget::ShowFPS()
{
extern ENGINE_API float GAverageFPS;
extern ENGINE_API float GAverageMS;
FPSLabel->SetText(FText::AsNumber(GAverageFPS));
MSLabel->SetText(FText::AsNumber(GAverageMS));
}
That's it!