I see this one being asked quite often in the Unreal Slackers #ui chat.
Why isn't my Widget's Tick Event being called? I've tried everything!
If a UMG widget is not visible, its tick is not called. Specifically in these two cases:
- If its visibility is set to Hidden.
- If it's inside a CanvasPanel and it is outside its parents bounds so it is not drawn.
If you need a hidden widget to be ticked, you will need to create a custom tick function and call it in a widget that is not hidden (possibly the parent/containing widget).