More of a text snippet than a tutorial, this is how it's possible to call a function when the game loses focus.
In this example we have put the callback function in a custom
APlayerController subclass, but it could be just about anywhere.
Also it might be worth wrapping this feature in a
UUserGameSetting property so players can disable it if they don't want it.
First we need to add
Slate to our
Next, we need to add to our player controller in both the
.h and the