Every so often I get full of myself and come up with a UX Opinion. Despite not being a UI or UX expert. I like to write them down.
None of these are original.
Buttons
- If a UI element is interactable, the cursor should change when mousing over it. Ideally it should change to some sort of pointing hand 👆 to match web browser behaviour.
- If a UI element is interactable, its appearance should change on hover.
- Any clickable UI element should have visually distinct states for: normal, hover, mousedown and mouseup (confirm).
- If a button is disabled, the tooltip or clicking it should explain why it is disabled and what the user can do to fix it.
- Text on buttons should be a verb. So don't use "Yes" and "No", use "Save" and "Cancel".
Shortcuts
- If a button has a keyboard shortcut, that shortcut should be displayed inside the button or in a tooltip.
- It should be possible to set a keyboard shortcut to all on-screen buttons.
- Any action that is performed in over 50% of interactions should have a keyboard shortcut.
- Pressing a keyboard combination when hovering over a button should take the user to a binding screen where they can set or change the shortcut for the action associated with the button.
- Pressing a keyboard shortcut should trigger an "activated" reaction in the corresponding button.
Text
- All text formatting should be done using Markdown.
- All text should be written for the audience. For example if your game is aimed at kids, don't say "modified" say "changed".
- All text should be displayed with less than 80 characters on a line.
- The meaning of any text should be understandable at a glance. If it is not, use bold and different colours to emphasize the meaning so it is understandable at a glance.
Windows
- It should always be possible to run multiple instances of the same application.
Misc
- Any screen that or window that has corresponding files on-disk, should have a shortcut to open the location those files. This applies to logs, settings, saves, screenshots.