By default, some objects in Unreal are tickable and some are not.
NativeTick function, but a lot of other
UWidget subclasses are not.
Similarly when implementing Subsystem singletons I often want to make them tickable.
Making something tickable is a lot easier than I first thought. If your class
FTickableGameObject interface it will automatically be ticked!
It does not have to be a subclass of
UObject, it can just be a regular
This sample code should be all you need to get started: