Connect C++ to UMG Blueprints with BindWidget
How to control logic from C++ and configure visuals in Blueprints.
As I learn new things in Unreal Engine, I like to write them down so I don't forget.
How to control logic from C++ and configure visuals in Blueprints.
How to build user widgets base classes in C++.
Data Tables, Data Assets and others
What is the plugin for? What does it contain? Why should we care?
How to programmatically build up a widget in the editor, while keeping the widget tree in sync.
ForceInlineRow or a custom inspector
Make sure changes made in the parent are propagated to children.
No boolean? Const everything? Out-of-order evaluation?
It's not much like Twitter.
Talk for JetBrains GameDev Day Online 2022
Edit faster, avoid RSI, improve consistency
It's like Duck Duck Go for your game.
All the flavours, all the considerations.
How to declare a dynamic multicast delegate and subscribe to it, using C++.
Define gameplay data using external CSV/JSON.